


Resident Evil Village positively excels in using gameplay to fuel its horror atmosphere. Resident Evil Village and the Combat Sandbox There’s even a merchant to buy stuff from or upgrade your weapons, complete with a “What’re ya buyin’?” reference. Owing to its increased emphasis on combat, Resident Evil Village has better gun play (explained in-universe by pointing out that Ethan’s been studying and practising the use of weapons just in case something like RE7 happens again), and there’s even a weapon upgrade system beyond just adding attachments now.Įven the inventory has returned to the RE4-style of Tetris-esque inventory management, much to the game’s credit, seeing as how you’ll be eventually carrying a complete arsenal of weapons to fight your way through hordes of enemies. In terms of pure gameplay, RE7’s aspects have been refined quite a bit in Resident Evil Village. The whole segment is quite reminiscent of the opening village section of RE4, complete with an off-screen event calling off the hordes of enemies. Shortly after picking up your first gun, you’re thrust into a gauntlet where hordes of enemies keep attacking, forcing you to be on the move and scrounge up resources.

The inspirations from RE4 are obvious from quite early on in the game.
